LibGameAI.Util
0.0.4
Prefix Reserved
dotnet add package LibGameAI.Util --version 0.0.4
NuGet\Install-Package LibGameAI.Util -Version 0.0.4
<PackageReference Include="LibGameAI.Util" Version="0.0.4" />
paket add LibGameAI.Util --version 0.0.4
#r "nuget: LibGameAI.Util, 0.0.4"
// Install LibGameAI.Util as a Cake Addin #addin nuget:?package=LibGameAI.Util&version=0.0.4 // Install LibGameAI.Util as a Cake Tool #tool nuget:?package=LibGameAI.Util&version=0.0.4
LibGameAI
LibGameAI is .NET Standard 2.1 library of AI algorithms for video games with a focus on education.
The library is organized into several components, installable from NuGet or downloadable directly into your project.
Documentation
- Decision trees
- Finite state machines
- N-grams
- Naive Bayes classifier
- Path finding algorithms
- PCG
- PRNG
- QRNG
- Util
Status & Usage
This is very much a work in progress, and should be considered to be at an alpha stage of development.
This library is currently used in the educational Game AI Prototypes.
Reference
If you use or mention this software in your work, please cite the following reference:
- Fachada, N., Barreiros, F.F., Lopes, P., & Fonseca, M. (2023). Active Learning Prototypes for Teaching Game AI. In 2023 IEEE Conference on Games (CoG). IEEE. https://doi.org/10.1109/CoG57401.2023.10333229
License
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- No dependencies.
NuGet packages (2)
Showing the top 2 NuGet packages that depend on LibGameAI.Util:
Package | Downloads |
---|---|
LibGameAI.NGrams
LibGameAI is a .NET Standard 2.1 library of AI algorithms for video games with a focus on education. In particular, the LibGameAI.NGrams package is oriented towards using N-Grams. |
|
LibGameAI.PCG
LibGameAI is a .NET Standard 2.1 library of AI algorithms for video games with a focus on education. In particular, the LibGameAI.PCG package is oriented towards procedural content generation (PCG). |
GitHub repositories
This package is not used by any popular GitHub repositories.