Raylib-cs.BleedingEdge.Runtimes
5.6.2-dev.196
dotnet add package Raylib-cs.BleedingEdge.Runtimes --version 5.6.2-dev.196
NuGet\Install-Package Raylib-cs.BleedingEdge.Runtimes -Version 5.6.2-dev.196
<PackageReference Include="Raylib-cs.BleedingEdge.Runtimes" Version="5.6.2-dev.196" />
<PackageVersion Include="Raylib-cs.BleedingEdge.Runtimes" Version="5.6.2-dev.196" />
<PackageReference Include="Raylib-cs.BleedingEdge.Runtimes" />
paket add Raylib-cs.BleedingEdge.Runtimes --version 5.6.2-dev.196
#r "nuget: Raylib-cs.BleedingEdge.Runtimes, 5.6.2-dev.196"
#:package Raylib-cs.BleedingEdge.Runtimes@5.6.2-dev.196
#addin nuget:?package=Raylib-cs.BleedingEdge.Runtimes&version=5.6.2-dev.196&prerelease
#tool nuget:?package=Raylib-cs.BleedingEdge.Runtimes&version=5.6.2-dev.196&prerelease
<img align="left" width="160" height="160" src="https://raw.githubusercontent.com/danilwhale/Raylib-cs.BleedingEdge/main/Assets/Logo-256.png" alt="Logo">
Raylib-cs.BleedingEdge
Bleeding-edge C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
Raylib-cs.BleedingEdge targets .NET 8+ and binds raylib's master branch
there are WIP examples. you can reference raylib-cs or raylib for missing examples
installation
$ dotnet add package Raylib-cs.BleedingEdge --prerelease
$ dotnet add package Raylib-cs.BleedingEdge.Runtimes --prerelease
if you need...
... just runtimes: install
Raylib-cs.BleedingEdge.Runtimes
.... custom native build: uninstall
Raylib-cs.BleedingEdge.Runtimes
and add CompileNatives.props to your project and import it (add<Import Project="CompileNatives.props"/>
). You also need to clone raylib repo and specify path to it in theCustomNatives.props
(by default it's../raylib
)... to compile a static library: add
<CompileShared>false</CompileShared>
to your project'sPropertyGroup
. Note that you need custom native build setup for this (read above).... prebuilt static library: you can get it from GitHub Actions. if you don't have a GitHub account, use nightly.link
"hello, world!"
using Raylib_cs.BleedingEdge;
using static Raylib_cs.BleedingEdge.Raylib;
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("Congrats! You created your first window!", 190, 200, 20, Color.LightGray);
EndDrawing();
}
CloseWindow();
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Raylib-cs.BleedingEdge.Runtimes:
Package | Downloads |
---|---|
Vigilance
2D Game Engine |
GitHub repositories
This package is not used by any popular GitHub repositories.
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5.6.2-dev.196 | 0 | 8/4/2025 |
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