SharpBgfx 1.0.0
While building your project with this package, the c++ lib "bgfx.dll" and "bgfx_debug.dll" can't export together.
You should add "bgfx.dll" or "bgfx_debug.dll" lib into your project using auto build command.
dotnet add package SharpBgfx --version 1.0.0
NuGet\Install-Package SharpBgfx -Version 1.0.0
<PackageReference Include="SharpBgfx" Version="1.0.0" />
paket add SharpBgfx --version 1.0.0
#r "nuget: SharpBgfx, 1.0.0"
// Install SharpBgfx as a Cake Addin #addin nuget:?package=SharpBgfx&version=1.0.0 // Install SharpBgfx as a Cake Tool #tool nuget:?package=SharpBgfx&version=1.0.0
SharpBgfx
Provides managed (C#,VB,F#,etc) bindings for the bgfx graphics library.
See https://github.com/bkaradzic/bgfx.
The main library is a minimal set of pinvoke declarations. The easiest way to use it is to drop the amalgamated SharpBgfx.cs file into your project and go. Alternatively, you can build the library into a managed assembly.
Platforms
Currently only tested on Windows, though it will probably run fine on Mac and Linux if Mono is installed and the bgfx native library is rebuilt for those platforms.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated | |
---|---|---|---|
1.0.0 | 1,150 | 5/26/2021 |
Provides managed (C#,VB,F#,etc) bindings for the bgfx graphics library.
See https://github.com/bkaradzic/bgfx.
The main library is a minimal set of pinvoke declarations. The easiest way to use it is to drop the amalgamated SharpBgfx.cs file into your project and go. Alternatively, you can build the library into a managed assembly.