SharpInputSystem.Core
0.5.16
dotnet add package SharpInputSystem.Core --version 0.5.16
NuGet\Install-Package SharpInputSystem.Core -Version 0.5.16
<PackageReference Include="SharpInputSystem.Core" Version="0.5.16" />
paket add SharpInputSystem.Core --version 0.5.16
#r "nuget: SharpInputSystem.Core, 0.5.16"
// Install SharpInputSystem.Core as a Cake Addin #addin nuget:?package=SharpInputSystem.Core&version=0.5.16 // Install SharpInputSystem.Core as a Cake Tool #tool nuget:?package=SharpInputSystem.Core&version=0.5.16
Cross Platform Object Oriented Input System.
Meant to be very robust and compatiable with many systems and operating systems. Written in C# on .NET.
The SharpInputSystem is an effort to build an easy to use, cross platform input library capable of handling most input devices. Currently planned devices include Keyboard, Mouse, Joysticks and Feedback devices.
The system is written using C# and supports the following API's :
DirectX9/XInput using SharpDX on Windows
X11 on Linux using custom P/Invokes on Linux
Windows Forms on Windows
OpenGL on Android
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Common.Logging (>= 3.4.1)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on SharpInputSystem.Core:
Package | Downloads |
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SharpInputSystem.DirectX
Cross Platform Object Oriented Input System. Meant to be very robust and compatiable with many systems and operating systems. Written in C# on .NET. The SharpInputSystem is an effort to build an easy to use, cross platform input library capable of handling most input devices. Currently planned devices include Keyboard, Mouse, Joysticks and Feedback devices. The system is written using C# and supports the following API's : DirectX9/XInput using SharpDX on Windows X11 on Linux using custom P/Invokes on Linux Windows Forms on Windows OpenGL on Android |
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SharpInputSystem.X11
Cross Platform Object Oriented Input System. Meant to be very robust and compatiable with many systems and operating systems. Written in C# on .NET. The SharpInputSystem is an effort to build an easy to use, cross platform input library capable of handling most input devices. Currently planned devices include Keyboard, Mouse, Joysticks and Feedback devices. The system is written using C# and supports the following API's : DirectX9/XInput using SharpDX on Windows X11 on Linux using custom P/Invokes on Linux Windows Forms on Windows OpenGL on Android |
|
SharpInputSystem.Android
Cross Platform Object Oriented Input System. Meant to be very robust and compatiable with many systems and operating systems. Written in C# on .NET. The SharpInputSystem is an effort to build an easy to use, cross platform input library capable of handling most input devices. Currently planned devices include Keyboard, Mouse, Joysticks and Feedback devices. The system is written using C# and supports the following API's : DirectX9/XInput using SharpDX on Windows X11 on Linux using custom P/Invokes on Linux Windows Forms on Windows OpenGL on Android |
|
SharpInputSystem.SWF
Cross Platform Object Oriented Input System. Meant to be very robust and compatiable with many systems and operating systems. Written in C# on .NET. The SharpInputSystem is an effort to build an easy to use, cross platform input library capable of handling most input devices. Currently planned devices include Keyboard, Mouse, Joysticks and Feedback devices. The system is written using C# and supports the following API's : DirectX9/XInput using SharpDX on Windows X11 on Linux using custom P/Invokes on Linux Windows Forms on Windows OpenGL on Android |
GitHub repositories
This package is not used by any popular GitHub repositories.