XNA_EventDriven_Input 1.0.0
dotnet add package XNA_EventDriven_Input --version 1.0.0
NuGet\Install-Package XNA_EventDriven_Input -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="XNA_EventDriven_Input" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add XNA_EventDriven_Input --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: XNA_EventDriven_Input, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install XNA_EventDriven_Input as a Cake Addin #addin nuget:?package=XNA_EventDriven_Input&version=1.0.0 // Install XNA_EventDriven_Input as a Cake Tool #tool nuget:?package=XNA_EventDriven_Input&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Unified event driven input library for XNA, MonoGame, and FNA.
The goal of this project is to create a cross platform event driven input library that works for XNA and all of its derivatives. The intention is for the events to be handled in an identical manner to the Windows Messaging queue.
There are no supported framework assets in this package.
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 2,755 | 7/3/2015 |