Miniaudio-CS
1.0.4
dotnet add package Miniaudio-CS --version 1.0.4
NuGet\Install-Package Miniaudio-CS -Version 1.0.4
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Miniaudio-CS" Version="1.0.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Miniaudio-CS" Version="1.0.4" />
<PackageReference Include="Miniaudio-CS" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Miniaudio-CS --version 1.0.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Miniaudio-CS, 1.0.4"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=Miniaudio-CS&version=1.0.4
#tool nuget:?package=Miniaudio-CS&version=1.0.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Miniaudio-CS
Auto-generated C# bindings for miniaudio
Example
using System.Runtime.InteropServices;
using Miniaudio;
internal class Program
{
public unsafe static void Main(string[] args)
{
// It is recommended to allocate native memory for miniaudio structures.
ma_engine* engine = (ma_engine*)NativeMemory.Alloc((nuint)sizeof(ma_engine));
ma.engine_init(null, engine);
// When calling a function that accepts a string of type "sbyte*",
// always convert the string to ANSI encoding first.
string filePath1 = "music.mp3";
ma_sound* sound1 = (ma_sound*)NativeMemory.Alloc((nuint)sizeof(ma_sound));
nint filePath1_Ansi = Marshal.StringToHGlobalAnsi(filePath1);
ma.sound_init_from_file(engine, (sbyte*)filePath1_Ansi, 0, null, null, sound1);
Marshal.FreeHGlobal(filePath1_Ansi);
ma.sound_start(sound1);
// Note that ANSI encoding does not support certain characters.
// It is more recommended to use the following methods.
Console.ReadKey();
ma.sound_stop(sound1);
string filePath2 = "😄.wav";
ma_sound* sound2 = (ma_sound*)NativeMemory.Alloc((nuint)sizeof(ma_sound));
fixed (void* p = filePath2) // or Marshal.StringToHGlobalUni(filePath2);
{
ma.sound_init_from_file_w(engine, (ushort*)p, (uint)ma_sound_flags.MA_SOUND_FLAG_LOOPING, null, null, sound2);
}
ma.sound_start(sound2);
Console.ReadKey();
ma.sound_stop(sound2);
// Clean up
ma.engine_uninit(engine);
NativeMemory.Free(engine);
NativeMemory.Free(sound1);
NativeMemory.Free(sound2);
}
}
Generate Bindings (Miniaudio.cs)
dotnet tool install --global ClangSharpPInvokeGenerator
git clone https://github.com/cubeww/Miniaudio-CS --recursive
cd Miniaudio-CS/GenerateBindings
ClangSharpPInvokeGenerator @generate.gen
Build Native Library
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.