OpenTK 4.0.1
Prefix ReservedSee the version list below for details.
dotnet add package OpenTK --version 4.0.1
NuGet\Install-Package OpenTK -Version 4.0.1
<PackageReference Include="OpenTK" Version="4.0.1" />
paket add OpenTK --version 4.0.1
#r "nuget: OpenTK, 4.0.1"
// Install OpenTK as a Cake Addin #addin nuget:?package=OpenTK&version=4.0.1 // Install OpenTK as a Cake Tool #tool nuget:?package=OpenTK&version=4.0.1
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
Learn more about Target Frameworks and .NET Standard.
-
- OpenTK.Compute (>= 4.0.1)
- OpenTK.Core (>= 4.0.1)
- OpenTK.Graphics (>= 4.0.1)
- OpenTK.Input (>= 4.0.1)
- OpenTK.Mathematics (>= 4.0.1)
- OpenTK.OpenAL (>= 4.0.1)
- OpenTK.Windowing.Common (>= 4.0.1)
- OpenTK.Windowing.Desktop (>= 4.0.1)
- OpenTK.Windowing.GraphicsLibraryFramework (>= 4.0.1)
NuGet packages (166)
Showing the top 5 NuGet packages that depend on OpenTK:
Package | Downloads |
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Xamarin.Forms.Platform.WPF
Xamarin Forms Renderer to build native UIs for WPF |
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SkiaSharp.Views.WPF
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen. |
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SkiaSharp.Views.WindowsForms
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen. |
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ScottPlot.WPF
User controls for displaying interactive plots in WPF applications |
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EmguCV
Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled in Mono and run on Windows, Linux, Mac OS X, iPhone, iPad and Android devices. |
GitHub repositories (78)
Showing the top 5 popular GitHub repositories that depend on OpenTK:
Repository | Stars |
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dotnet/maui
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
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Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
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unoplatform/uno
Open-source platform for building cross-platform native Mobile, Web, Desktop and Embedded apps quickly. Create rich, C#/XAML, single-codebase apps from any IDE. Hot Reload included! 90m+ NuGet Downloads!!
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xamarin/Xamarin.Forms
Xamarin.Forms is no longer supported. Migrate your apps to .NET MAUI.
|
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ScottPlot/ScottPlot
Interactive plotting library for .NET
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Version | Downloads | Last updated | |
---|---|---|---|
5.0.0-pre.12 | 1,180 | 9/25/2024 | |
5.0.0-pre.11 | 1,332 | 8/9/2024 | |
5.0.0-pre.10 | 3,948 | 3/7/2024 | |
5.0.0-pre.9 | 3,490 | 10/16/2023 | |
5.0.0-pre.8 | 15,270 | 10/28/2022 | |
5.0.0-pre.7 | 8,979 | 4/19/2022 | |
5.0.0-pre.6 | 3,967 | 6/16/2021 | |
5.0.0-pre.5 | 502 | 5/29/2021 | |
5.0.0-pre.4 | 444 | 5/22/2021 | |
5.0.0-pre.3 | 8,635 | 3/10/2021 | |
5.0.0-pre.2 | 306 | 3/9/2021 | |
5.0.0-pre.1 | 670 | 3/8/2021 | |
4.8.2 | 92,362 | 12/2/2023 | |
4.8.1 | 21,610 | 9/27/2023 | |
4.8.0 | 31,378 | 7/17/2023 | |
4.7.7 | 59,429 | 2/23/2023 | |
4.7.6 | 5,354 | 2/22/2023 | |
4.7.5 | 83,523 | 9/8/2022 | |
4.7.4 | 33,818 | 6/17/2022 | |
4.7.3 | 4,782 | 6/17/2022 | |
4.7.2 | 1,090,072 | 5/3/2022 | |
4.7.1 | 28,857 | 2/17/2022 | |
4.6.7 | 74,523 | 9/13/2021 | |
4.6.4 | 43,934 | 5/28/2021 | |
4.6.3 | 18,282 | 3/27/2021 | |
4.6.2 | 6,794 | 3/19/2021 | |
4.6.1 | 6,243 | 3/19/2021 | |
4.6.0 | 7,222 | 3/18/2021 | |
4.5.0 | 81,386 | 2/14/2021 | |
4.4.0 | 27,492 | 12/16/2020 | |
4.3.0 | 94,176 | 11/21/2020 | |
4.2.0 | 10,304 | 11/12/2020 | |
4.1.0 | 7,729 | 11/6/2020 | |
4.0.6 | 10,678 | 10/18/2020 | |
4.0.5 | 5,700 | 10/18/2020 | |
4.0.4 | 6,010 | 10/17/2020 | |
4.0.3 | 6,135 | 10/14/2020 | |
4.0.2 | 6,207 | 10/11/2020 | |
4.0.1 | 7,165 | 10/6/2020 | |
4.0.0 | 12,598 | 10/2/2020 | |
4.0.0-pre9.10 | 456 | 10/1/2020 | |
4.0.0-pre9.9 | 348 | 9/30/2020 | |
4.0.0-pre9.8 | 362 | 9/29/2020 | |
4.0.0-pre9.7 | 806 | 9/20/2020 | |
4.0.0-pre9.6 | 486 | 9/14/2020 | |
4.0.0-pre9.4 | 804 | 8/30/2020 | |
4.0.0-pre9.3 | 533 | 8/21/2020 | |
4.0.0-pre9.2 | 937 | 7/28/2020 | |
4.0.0-pre9.1 | 20,225 | 4/24/2020 | |
4.0.0-pre9 | 5,872 | 4/19/2020 | |
4.0.0-pre8 | 5,638 | 4/18/2020 | |
4.0.0-pre7 | 5,748 | 4/13/2020 | |
4.0.0-pre6 | 6,091 | 4/10/2020 | |
4.0.0-pre5 | 5,943 | 4/9/2020 | |
4.0.0-pre4 | 5,853 | 4/6/2020 | |
4.0.0-pre3 | 6,380 | 3/19/2020 | |
4.0.0-pre2 | 5,850 | 3/19/2020 | |
4.0.0-pre | 5,810 | 3/19/2020 | |
3.3.3 | 85,335 | 9/10/2022 | |
3.3.2 | 48,890 | 7/20/2021 | |
3.3.1 | 87,230 | 11/6/2020 | |
3.3.0 | 10,035 | 11/6/2020 | |
3.2.1 | 17,013 | 10/21/2020 | |
3.2.0 | 141,790 | 4/6/2020 | |
3.1.0 | 791,298 | 8/4/2019 | |
3.0.1 | 2,702,430 | 7/6/2018 | |
3.0.0 | 44,609 | 5/1/2018 | |
3.0.0-pre | 36,155 | 5/8/2017 | |
2.0.0 | 270,657 | 9/23/2016 | |
1.1.2349.61993 | 70,884 | 6/7/2016 | |
1.1.2225 | 260,222 | 2/4/2016 | |
1.1.1589.5942 | 134,464 | 7/18/2014 | |
1.1.1589.5941 | 57,653 | 5/9/2014 | |
1.1.1579.5793 | 3,728 | 4/29/2014 | |
1.1.1508.5724 | 10,987 | 2/17/2014 | |
1.1.1456.5398 | 6,079 | 12/27/2013 | |
1.1.1161.61462 | 5,206 | 8/28/2013 | |
1.1.1160.61462 | 9,664 | 3/7/2013 |
Internal code improvements & fixes (@NogginBops)
Remove memory allocations from joystick axes every frame (@K0bin)
Remove memory allocations from KeyboardState + MouseState Updates (@HughPH)