AdamsLair.Duality.Backend.DefaultOpenTK
2.0.3
See the version list below for details.
dotnet add package AdamsLair.Duality.Backend.DefaultOpenTK --version 2.0.3
NuGet\Install-Package AdamsLair.Duality.Backend.DefaultOpenTK -Version 2.0.3
<PackageReference Include="AdamsLair.Duality.Backend.DefaultOpenTK" Version="2.0.3" />
paket add AdamsLair.Duality.Backend.DefaultOpenTK --version 2.0.3
#r "nuget: AdamsLair.Duality.Backend.DefaultOpenTK, 2.0.3"
// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Addin #addin nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=2.0.3 // Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Tool #tool nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=2.0.3
The default audiovisual backend layer for Duality. It uses OpenGL and OpenAL, as provided by OpenTK.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
-
- AdamsLair.Duality (>= 2.0.4)
- AdamsLair.OpenTK (>= 1.1.6)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on AdamsLair.Duality.Backend.DefaultOpenTK:
Package | Downloads |
---|---|
AdamsLair.Duality.Editor.Backend.DefaultOpenTK
The default editor backend layer for Duality. It uses OpenGL WinForms controls to integrate game views with editor UI. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Backend.DefaultOpenTK:
Repository | Stars |
---|---|
AdamsLair/duality
a 2D Game Development Framework
|
Version | Downloads | Last updated |
---|---|---|
4.0.0-alpha2 | 543 | 6/12/2020 |
4.0.0-alpha1 | 410 | 6/12/2020 |
4.0.0-alpha0 | 415 | 6/12/2020 |
3.2.0 | 6,418 | 10/11/2019 |
3.1.3 | 1,267 | 10/4/2019 |
3.1.2 | 863 | 10/4/2019 |
3.1.1 | 1,414 | 7/28/2019 |
3.1.0 | 1,303 | 5/30/2019 |
3.0.3 | 764 | 5/26/2019 |
3.0.2 | 1,058 | 5/4/2019 |
3.0.1 | 1,543 | 2/5/2019 |
3.0.0 | 1,598 | 12/7/2018 |
2.0.22 | 2,466 | 5/22/2018 |
2.0.21 | 2,403 | 1/27/2018 |
2.0.20 | 1,516 | 1/13/2018 |
2.0.19 | 4,249 | 4/20/2017 |
2.0.18 | 1,646 | 3/10/2017 |
2.0.17 | 1,592 | 2/12/2017 |
2.0.16 | 1,407 | 1/25/2017 |
2.0.15 | 1,474 | 12/30/2016 |
2.0.14 | 1,309 | 12/26/2016 |
2.0.13 | 1,257 | 12/22/2016 |
2.0.12 | 1,497 | 12/2/2016 |
2.0.11 | 1,664 | 11/13/2016 |
2.0.10 | 2,056 | 9/17/2016 |
2.0.9 | 2,086 | 6/29/2016 |
2.0.8 | 1,286 | 6/29/2016 |
2.0.7 | 2,895 | 3/5/2016 |
2.0.6 | 1,528 | 2/18/2016 |
2.0.5 | 1,704 | 2/7/2016 |
2.0.4 | 1,671 | 1/16/2016 |
2.0.3 | 2,377 | 11/1/2015 |
2.0.2 | 1,343 | 11/1/2015 |
2.0.1 | 1,634 | 10/26/2015 |
2.0.0 | 1,611 | 10/19/2015 |
Removed Old KeyRepeat Code
#REMOVE: Entirely removed the old KeyRepeat code, as it was only useful for emulated keyboard input, which is now done directly using CharInput. It also got in the way when using KeyHit and holding down a key.