AdamsLair.Duality.Editor.Plugins.CamView 2.1.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor.Plugins.CamView --version 2.1.0                
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.CamView -Version 2.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.CamView" Version="2.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Editor.Plugins.CamView --version 2.1.0                
#r "nuget: AdamsLair.Duality.Editor.Plugins.CamView, 2.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=2.1.0

// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=2.1.0                

A basic Camera View editor module.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor.Plugins.CamView:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 517 6/12/2020
4.0.0-alpha1 423 6/12/2020
4.0.0-alpha0 373 6/12/2020
3.0.4 6,368 10/4/2019
3.0.3 646 10/4/2019
3.0.2 1,136 7/28/2019
3.0.1 1,186 5/4/2019
3.0.0 1,816 12/7/2018
2.6.8 2,355 6/7/2018
2.6.7 1,064 6/3/2018
2.6.6 1,361 4/24/2018
2.6.5 1,470 3/15/2018
2.6.4 1,293 2/19/2018
2.6.3 1,227 1/27/2018
2.6.2 1,367 1/6/2018
2.6.1 1,680 10/26/2017
2.6.0 1,838 8/22/2017
2.5.1 1,824 6/25/2017
2.5.0 1,213 6/17/2017
2.4.5 1,162 6/11/2017
2.4.4 1,287 5/25/2017
2.4.3 1,274 5/9/2017
2.4.2 1,163 5/3/2017
2.4.1 1,300 4/14/2017
2.4.0 1,098 4/14/2017
2.3.9 1,338 3/25/2017
2.3.8 2,597 11/13/2016
2.3.7 1,309 10/27/2016
2.3.6 1,390 10/3/2016
2.3.5 1,524 9/25/2016
2.3.4 1,501 8/30/2016
2.3.3 1,192 8/27/2016
2.3.2 1,135 8/27/2016
2.3.1 1,528 7/24/2016
2.3.0 1,630 6/7/2016
2.2.7 1,401 5/16/2016
2.2.6 1,505 4/19/2016
2.2.5 1,433 4/1/2016
2.2.4 1,406 3/19/2016
2.2.3 1,706 2/18/2016
2.2.2 1,379 2/7/2016
2.2.1 1,302 1/31/2016
2.2.0 1,585 1/16/2016
2.1.1 1,915 12/5/2015
2.1.0 1,546 11/28/2015
2.0.3 1,470 11/10/2015
2.0.2 1,281 11/10/2015
2.0.1 1,459 11/1/2015
2.0.0 1,393 10/19/2015
1.0.10 4,277 2/28/2015
1.0.9 1,309 2/28/2015
1.0.8 1,737 2/24/2015
1.0.7 1,509 2/6/2015
1.0.6 1,336 2/6/2015
1.0.5 1,327 2/2/2015
1.0.4 1,494 1/16/2015
1.0.3 2,249 11/3/2014
1.0.2 1,579 9/30/2014
1.0.1 1,639 8/18/2014
1.0.0 1,558 7/25/2014

Internal CamView Refactoring
#CHANGE: CamViewState no longer provides generic object editing functionality (SelObj, etc.)
#ADD: There is a new ObjectEditorCamViewState which derives from CamViewState and provides object editing functionality.