Camille.Enums
3.0.0-nightly-2021-09-10-6f9b9708f1
See the version list below for details.
dotnet add package Camille.Enums --version 3.0.0-nightly-2021-09-10-6f9b9708f1
NuGet\Install-Package Camille.Enums -Version 3.0.0-nightly-2021-09-10-6f9b9708f1
<PackageReference Include="Camille.Enums" Version="3.0.0-nightly-2021-09-10-6f9b9708f1" />
paket add Camille.Enums --version 3.0.0-nightly-2021-09-10-6f9b9708f1
#r "nuget: Camille.Enums, 3.0.0-nightly-2021-09-10-6f9b9708f1"
// Install Camille.Enums as a Cake Addin #addin nuget:?package=Camille.Enums&version=3.0.0-nightly-2021-09-10-6f9b9708f1&prerelease // Install Camille.Enums as a Cake Tool #tool nuget:?package=Camille.Enums&version=3.0.0-nightly-2021-09-10-6f9b9708f1&prerelease
Camille
C# Library for the Riot Games API
Camille's goals are speed, reliability, and maintainability. Camille handles rate limits and large requests with ease. Data classes are automatically generated from the Riot API Reference (Swagger).
Features
- Fast, asynchronous, thread-safe.
- Automatically retries failed requests.
- Automatic up-to-date nightlies, reflecting Riot API changes within 24 hours.
- Multi-targeted: .NET Standard 1.1+, .NET Framework 4.5+, .NET Core 2.0, .NET Standard 2.1+, .NET Core 3.0+.
- Highly-configurable.
- Riot API LOL-V4, TFT, LOR support.
- C# 8 nullable support.
Installation
Install via NuGet (MingweiSamuel.Camille
).
Usage
All API interactions are done using a RiotApi
instance.
RiotApi.NewInstance
takes either just an API key (for default settings) or a IRiotApiConfig
instance (for custom settings).
var riotApi = RiotApi.NewInstance("RGAPI-12345678-abcd-1234-abcd-123456abcdef");
// OR
var riotApi = RiotApi.NewInstance(
new RiotApiConfig.Builder("RGAPI-12345678-abcd-1234-abcd-123456abcdef")
{
MaxConcurrentRequests = 200,
Retries = 10,
// ...
}.Build()
);
You can find all configuration options here.
API methods are divided up into respective endpoints, corresponding to the left bar of the API reference.
Example
Print Summoner's Top Champions
// Get summoners by name synchronously. (using async is faster).
var summoners = new[]
{
riotApi.SummonerV4().GetBySummonerName(Region.NA, "jAnna kendrick"),
riotApi.SummonerV4().GetBySummonerName(Region.NA, "lug nuts k")
};
foreach (var summoner in summoners)
{
Console.WriteLine($"{summoner.Name}'s Top 10 Champs:");
var masteries =
riotApi.ChampionMasteryV4().GetAllChampionMasteries(Region.NA, summoner.Id);
for (var i = 0; i < 10; i++)
{
var mastery = masteries[i];
// Get champion for this mastery.
var champ = (Champion) mastery.ChampionId;
// print i, champ id, champ mastery points, and champ level
Console.WriteLine("{0,3}) {1,-16} {2,10:N0} ({3})", i + 1, champ.Name(),
mastery.ChampionPoints, mastery.ChampionLevel);
}
Console.WriteLine();
}
Output (2019-02-06):
Janna Kendrick's Top 10 Champs:
1) Ekko 1,280,476 (7)
2) Master Yi 89,871 (7)
3) Jinx 59,238 (6)
4) Yasuo 58,625 (7)
5) Poppy 52,140 (7)
6) Maokai 46,567 (6)
7) Ezreal 44,604 (6)
8) Lulu 42,794 (6)
9) Kennen 42,500 (7)
10) Zilean 41,710 (6)
LugnutsK's Top 10 Champs:
1) Zyra 548,939 (7)
2) Soraka 73,675 (6)
3) Morgana 59,828 (5)
4) Sona 50,001 (6)
5) Nami 44,775 (6)
6) Brand 42,108 (5)
7) Janna 41,923 (5)
8) Taric 37,916 (6)
9) Ekko 35,837 (5)
10) Poppy 31,457 (5)
Print Summoner Ranked Match History
This example takes advantage of C#'s async
/await
tasks to fetch 10 matches all at once.
var summonerNameQuery = "lugnutsk";
// Get summoners data (blocking).
var summonerData = await riotApi.SummonerV4().GetBySummonerNameAsync(Region.NA, summonerNameQuery);
if (null == summonerData)
{
// If a summoner is not found, the response will be null.
Console.WriteLine($"Summoner '{summonerNameQuery}' not found.");
return;
}
Console.WriteLine($"Match history for {summonerData.Name}:");
// Get 10 most recent matches (blocking).
// Queue ID 420 is RANKED_SOLO_5v5 (TODO)
var matchlist = await riotApi.MatchV4().GetMatchlistAsync(
Region.NA, summonerData.AccountId, queue: new[] { 420 }, endIndex: 10);
// Get match results (done asynchronously -> not blocking -> fast).
var matchDataTasks = matchlist.Matches.Select(
matchMetadata => riotApi.MatchV4().GetMatchAsync(Region.NA, matchMetadata.GameId)
).ToArray();
// Wait for all task requests to complete asynchronously.
var matchDatas = await Task.WhenAll(matchDataTasks);
for (var i = 0; i < matchDatas.Count(); i++)
{
var matchData = matchDatas[i];
// Get this summoner's participant ID info.
var participantIdData = matchData.ParticipantIdentities
.First(pi => summonerData.Id.Equals(pi.Player.SummonerId));
// Find the corresponding participant.
var participant = matchData.Participants
.First(p => p.ParticipantId == participantIdData.ParticipantId);
var win = participant.Stats.Win;
var champ = (Champion) participant.ChampionId;
var k = participant.Stats.Kills;
var d = participant.Stats.Deaths;
var a = participant.Stats.Assists;
var kda = (k + a) / (float) d;
// Print #, win/loss, champion.
Console.WriteLine("{0,3}) {1,-4} ({2})", i + 1, win ? "Win" : "Loss", champ.Name());
// Print champion, K/D/A
Console.WriteLine(" K/D/A {0}/{1}/{2} ({3:0.00})", k, d, a, kda);
}
Output (2019-02-19):
Match history for LugnutsK:
1) Win (Zyra)
K/D/A 2/3/11 (4.33)
2) Win (Zyra)
K/D/A 5/1/13 (18.00)
3) Loss (Zyra)
K/D/A 2/5/1 (0.60)
4) Win (Sona)
K/D/A 1/13/23 (1.85)
5) Win (Zyra)
K/D/A 3/1/5 (8.00)
6) Win (Zyra)
K/D/A 6/3/16 (7.33)
7) Win (Zyra)
K/D/A 2/4/7 (2.25)
8) Loss (Zyra)
K/D/A 1/10/8 (0.90)
9) Loss (Zyra)
K/D/A 0/11/5 (0.45)
10) Win (Zyra)
K/D/A 4/5/15 (3.80)
API Reference
Automatically generated API Reference
Source Code
Source code is located in the
src/
directory, corresponding
to the MingweiSamuel.Camille
namespace.
RiotApi.cs
is the main
point of entry for interfacing with Camille, however this source file is only a partial class. The remainder
of the class is automatically generated and not commited to the master
branch, but is viewable as described
below in the "Generated Classes" section.
Files in the
src/util
directory/MingweiSamuel.Camille.Util
namespace
are internal classes used for sending requests and handling rate limits.
Generated Classes
The majority of the code in Camille is automatically generated. The generated sources are not commited to
the master branch, but
are available in the gh-pages
branch in the _gen/
directory.
GeneratedClasses.cs contains all endpoints, and therefore endpoint methods, as well as all the data transfer objects corresponding to the JSON returned by the Riot API.
Champion.cs is an enum for working with champion IDs.
RiotApiConfig.cs is the configuration builder
code for creating RiotApi
instnaces with custom settings.
The actual code for generating these classes is in the
src/gen
folder.
The C#-generating code is in *.cs.dt
files and is written in NodeJS, using
doT.js templates.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 is compatible. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard1.1 is compatible. netstandard1.2 was computed. netstandard1.3 was computed. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 is compatible. |
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Windows Phone | wpa81 was computed. |
Windows Store | netcore was computed. netcore45 was computed. netcore451 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 2.1
- Newtonsoft.Json (>= 9.0.1)
-
.NETCoreApp 3.1
- No dependencies.
-
.NETFramework 4.5
- Newtonsoft.Json (>= 9.0.1)
- System.ComponentModel.Annotations (>= 4.6.0)
- System.Net.Http (>= 4.3.3)
-
.NETStandard 1.1
- NETStandard.Library (>= 1.6.1)
- Newtonsoft.Json (>= 9.0.1)
- System.ComponentModel.Annotations (>= 4.6.0)
- System.Net.Http (>= 4.3.3)
-
.NETStandard 2.1
- Newtonsoft.Json (>= 9.0.1)
- System.Collections.Immutable (>= 1.6.0)
- System.ComponentModel.Annotations (>= 4.6.0)
- System.Text.Json (>= 4.6.0)
-
net5.0
- No dependencies.
NuGet packages (5)
Showing the top 5 NuGet packages that depend on Camille.Enums:
Package | Downloads |
---|---|
Camille.Lcu
League of Legends Client Update API Library. |
|
Camille.RiotGames
Riot Games API library. Fully rate limited, automatic retrying, thread-safe. Up-to-date nightlies. |
|
MikaelDui.RiotGames.Client
An unofficial .NET client for Riot Games and their games League of Legends, Legends of Runeterra, Teamfight Tactics and Valorant. |
|
Camille.RiotApi
Riot Games API library. Fully rate limited, automatic retrying, thread-safe. V4 Supported. |
|
Camille.LolGame
League of Legends Live (In-Game) Client Data API library |
GitHub repositories
This package is not used by any popular GitHub repositories.