Clipper2 1.0.4
See the version list below for details.
dotnet add package Clipper2 --version 1.0.4
NuGet\Install-Package Clipper2 -Version 1.0.4
<PackageReference Include="Clipper2" Version="1.0.4" />
paket add Clipper2 --version 1.0.4
#r "nuget: Clipper2, 1.0.4"
// Install Clipper2 as a Cake Addin
#addin nuget:?package=Clipper2&version=1.0.4
// Install Clipper2 as a Cake Tool
#tool nuget:?package=Clipper2&version=1.0.4
Clipper2
A Polygon Clipping and Offsetting library (in C++, C# & Delphi)
Clipper2 is a major update of my original Clipper library which I'm now calling Clipper1. Clipper1 was written over 10 years ago and still works very well, but Clipper2 is better in just about every way.
Example
Paths64 subj = new Paths64();
Paths64 clip = new Paths64();
subj.Add(Clipper.MakePath(new int[] { 100, 50, 10, 79, 65, 2, 65, 98, 10, 21 }));
clip.Add(Clipper.MakePath(new int[] { 98, 63, 4, 68, 77, 8, 52, 100, 19, 12 }));
Paths64 solution = Clipper.Intersect(subj, clip, FillRule.NonZero);
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net5.0
- No dependencies.
NuGet packages (2)
Showing the top 2 NuGet packages that depend on Clipper2:
Package | Downloads |
---|---|
PdfOcr
Pdf OCR library based on paddle OCR |
|
DaveGreen.ShapeEngine
My custom made 2d game engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures. Custom input, audio, savegame, collision, shape, pathfinding, ui, camera, color palette, polygon fracturing, and text system are available with a few other nice things! |
GitHub repositories
This package is not used by any popular GitHub repositories.
This is a major update of my original Clipper library, first released over 10yrs ago.