FluentRandomPicker 3.2.0
See the version list below for details.
dotnet add package FluentRandomPicker --version 3.2.0
NuGet\Install-Package FluentRandomPicker -Version 3.2.0
<PackageReference Include="FluentRandomPicker" Version="3.2.0" />
paket add FluentRandomPicker --version 3.2.0
#r "nuget: FluentRandomPicker, 3.2.0"
// Install FluentRandomPicker as a Cake Addin #addin nuget:?package=FluentRandomPicker&version=3.2.0 // Install FluentRandomPicker as a Cake Tool #tool nuget:?package=FluentRandomPicker&version=3.2.0
Fluent Random Picker
Fluent Random Picker is a nice, performant fluent way to pick random values. Probabilities can be specified, values can be weighted.
- Fluent Random Picker
Compatibility
Fluent Random Picker uses .Net Standard 2.0. That means, it can be used in projects with the following target frameworks:
- ✔️ .Net 6
- ✔️ .Net 5
- ✔️ .Net Core 3.X
- ✔️ .Net Core 2.X
- ❌ .Net Core 1.X
- ✔️ .Net Standard 2.1
- ✔️ .Net Standard 2.0
- ❌ .Net Standard 1.X
- ✔️ .Net Framework 4.8
- ✔️ .Net Framework 4.7.2
- ❌ .Net Framework 4.6.X
Getting started
Install the nuget package (https://www.nuget.org/packages/FluentRandomPicker/)
Add the using directive:
using FluentRandomPicker;
Begin with Out.Of() (see the examples).
Out.Of()...
Examples
The easiest example
var randomNumber = Out.Of().Value(5).AndValue(6).PickOne();
// randomNumber is 5 or 6 with equal probability.
Specifying percentages
var randomChar = Out.Of()
.Value('a').WithPercentage(70)
.AndValue('b').WithPercentage(30)
.PickOne();
// or
var randomChar = Out.Of().Values(new List<char> { 'a', 'b' })
.WithPercentages(70, 30)
.PickOne();
// or
var randomChar = Out.Of().Values(new List<char> { 'a', 'b' })
.WithPercentages(new List<int> { 70, 30 })
.PickOne();
// randomChar is 'a' with a probability of 70 % and 'b' with a probability of 30 %.
Specifying weights
var randomString = Out.Of()
.Value("hello").WithWeight(2)
.AndValue("world").WithWeight(3)
.PickOne();
// or
var randomChar = Out.Of().Values(new HashSet<string> { "hello", "world" })
.WithWeights(2, 3)
.PickOne();
// or
var randomChar = Out.Of().Values(new HashSet<string> { "hello", "world" })
.WithWeights(new List<int> { 2, 3 })
.PickOne();
// randomString is "hello" or "world", but the probability for "world" is 1.5 times as high.
Picking multiple values
var randomInts = Out.Of()
.Value(1).WithPercentage(80)
.AndValue(10).WithPercentage(10)
.AndValue(100).WithPercentage(5)
.AndValue(1000).WithPercentage(5)
.Pick(5);
// randomInts can be [1, 1, 1, 1, 1] with a higher probability or [1, 1, 100, 10, 1]
// or even [1000, 1000, 1000, 1000, 1000] with a very small probability.
Picking distinct values
var randomInts = Out.Of()
.Values(new List<int> { 1, 10, 100, 1000 })
.WithPercentages(70, 15, 10, 5)
.PickDistinct(2);
// randomInts can be [1, 10], [1, 100], [1, 1000] ... but not [1, 1], [10, 10], ...
Omitting percentages or weights
var randomChar = Out.Of()
.Value('a').WithPercentage(80)
.AndValue('b') // no percentage
.AndValue('c') // no percentage
.PickOne();
// The missing percentages to reach 100% are equally distributed on the values without specified percentages.
// Attention! The missing percentages to reach 100% must be divisible without remainder through the number of values without percentages.
// randomChar is 'a' with a probability of 80% or 'b' or 'c' with a probability of each 10%.
var randomString = Out.Of()
.Value("hello").WithWeight(4)
.AndValue("world") // no weight
.PickOne();
// The default weight is 1.
// randomString is "hello" with a probability of 80% (4 of 5) and "world" with a probability of 20% (1 of 5).
Specifying the returned type explicitly
var operation = Out.Of<Func<long, long>>()
.Value(i => i + 2)
.AndValue(i => i * 2)
.AndValue(i => (long)Math.Pow(i, 2))
.AndValue(i => (long)Math.Pow(i, i))
.PickOne();
var result = operation(10);
// result equals 10 + 2 or 10 * 2 or 10^2 or 10^10.
Advanced
Specifying a seed
var seed = 1234567;
var value1 = Out.Of(seed).Values(new[] { 1, 2, 3, 4 }).PickOne();
var value2 = Out.Of(seed).Values(new[] { 1, 2, 3, 4 }).PickOne();
// value1 and value2 are always equal.
Using a different random number generator
The default random number generator uses System.Random.
Alternative: Using a cryptographically secure implementation that uses System.Security.Cryptography.RandomNumberGenerator:
var secureRng = new FluentRandomPicker.Random.SecureRandomNumberGenerator();
var value = Out.Of(secureRng).Values(new[] { 1, 2, 3, 4 }).PickOne();
Alternative: Using own implementation:
public class MyOwnRandomNumberGenerator : IRandomNumberGenerator
{
public double NextDouble()
{
// ...
}
public int NextInt()
{
// ...
}
public int NextInt(int n)
{
// ...
}
public int NextInt(int min, int max)
{
// ...
}
}
var myRng = new MyOwnRandomNumberGenerator();
var value = Out.Of(myRng).Values(new[] { 1, 2, 3, 4 }).PickOne();
// value gets picked via a specified random number generator.
Migration to version 3
The namespace was changed to match coding conventions. Please replace:
using Fluent_Random_Picker;
with
using FluentRandomPicker;
Some method parameter identifiers do also have changed to match the coding conventions of Microsoft.
Migration to version 2
The params array is not supported anymore for the Values method. Please replace
Out.Of().Values(1, 2, 3)...
with
Out.Of().Value(1).AndValue(2).AndValue(3)...
or
Out.Of().Values(new List<int>{ 1, 2, 3 })...
Reason: https://github.com/ndsvw/Fluent-Random-Picker/commit/da9af06bda215d0983e428072febed8f33577041
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on FluentRandomPicker:
Repository | Stars |
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SapiensAnatis/Dawnshard
Server emulator for Dragalia Lost
|
Version | Downloads | Last updated | |
---|---|---|---|
3.5.1 | 16,624 | 3/16/2024 | |
3.5.0 | 13,017 | 11/11/2023 | |
3.4.0 | 7,463 | 12/19/2022 | |
3.3.0 | 794 | 7/2/2022 | |
3.2.0 | 517 | 4/28/2022 | |
3.1.0 | 4,343 | 11/27/2021 | |
3.0.2 | 310 | 11/13/2021 | |
3.0.1 | 361 | 8/7/2021 | |
3.0.0 | 367 | 7/28/2021 | |
2.1.0 | 469 | 7/10/2021 | |
2.0.1 | 342 | 6/28/2021 | |
2.0.0 | 439 | 6/26/2021 | |
1.2.0 | 463 | 5/22/2021 | |
1.1.1 | 337 | 5/15/2021 | |
1.1.0 | 354 | 4/24/2021 | |
1.0.4 | 325 | 4/17/2021 | |
1.0.3 | 327 | 4/16/2021 | |
1.0.2 | 370 | 4/15/2021 | |
1.0.1 | 322 | 4/15/2021 | |
1.0.0 | 356 | 4/15/2021 |
v 3.2.0
- Cleaned up targets (.Net standard) supports various targets.
- Improved implementation for when picking multiple distinct values.
v 3.1.0
- Implemented class SecureRandomNumberGenerator (secure implementation of IRandomNumberGenerator).
v 3.0.2
- Added .Net6 as compatibility to README file.
v 3.0.1
- Prevented arithmetic overflows when percentage sums / weights sums are too high.
v 3.0.0
- Changed namespace from Fluent_Random_Picker to FluentRandomPicker
- Allowed omitting percentages and weights. E.g. Out.Of().Value('a').WithWeight(2).AndValue('b').PickOne();
- Fixed bug: The shuffle algorithm was not working correctly.
- Improved documentation
- Renamed multiple interfaces, method parameters, ...
v 2.1.0
- Improved package generation process, used SourceLink, fixed version differences of dll, package, ...