Object.Builder 1.0.3

There is a newer version of this package available.
See the version list below for details.
dotnet add package Object.Builder --version 1.0.3                
NuGet\Install-Package Object.Builder -Version 1.0.3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Object.Builder" Version="1.0.3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Object.Builder --version 1.0.3                
#r "nuget: Object.Builder, 1.0.3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Object.Builder as a Cake Addin
#addin nuget:?package=Object.Builder&version=1.0.3

// Install Object.Builder as a Cake Tool
#tool nuget:?package=Object.Builder&version=1.0.3                

Builder

Introduction

The setup of test data, for unit, integration and end to end, is normally quite verbose and makes the tests bigger and distracting. Builder is here to help quickly and concisely create objects, populating fields and properties, allowing to specify only relevant properties for example, or create a complex object structure, or again create many instances using creation blueprints.

Features

Builder allows to:

  • Create an instance of an object by specifying the type
  • Create multiple instances of an object by specifying the type
  • Create an instance of an object by specifying the type and creation customization
  • Create multiple instances of an object by specifying the type and creation customization
  • Create one or more objects without generating random values
  • Create one or more objects specifying the list of properties to be excluded from them random value generation

Usage

Single entity creation

Single entity creation with properties and fields populated with random data. Object and collections will remain null.

T myEntity = Builder<T>.New().Build();

Single entity creation with children object

Single entity creation with properties and fields populated with random data, the integer parameter represents the nesting level to be reached to apply the generation also to objects and collections. The below example will create a root T instance with all properties and fields generate and also down to 2 level of childer and granchildren objects and collections.

T myEntity = Builder<T>.New().Build(2);

Single entity creation with custom generation

Single entity creation with properties and fields populated with random data. Object and collections will remain null. The action parameter is used to customise the initialization, for examle setting manually the desired value of a property or child object. This is useful to highlight which values are actually meaningful for the test and which is their value.

T myEntity = Builder<T>.New().Build(e => {
                e.DateTimeProperty = DateTime.Now;
                e.StringProperty = "My preferred value";
            });

optionally is possible to also ask the builder to only use the setup action, passing the value false for the optional parameter useRandomValues. This way all members will be left uninitialized, therefore they will have the default value.

T myEntity = Builder<T>.New().Build(e => {
                e.DateTimeProperty = DateTime.Now;
                e.StringProperty = "My preferred value";
                }, false);

Multiple entities creation

Following the same behaviour of the single entity creation, the BuildMany method allows to specify the number of entities to be generated.

IEnumerable<T> myEntity = Builder<T>.New().BuildMany(10);

Multiple entities creation with custom generation

Exactly like it happens with the Build method which accepts an action to customise the object creation, this method allows to specify how each object is created. The action this time takes as parameter the object to be created and an integer value which corresponds to the number of the current created object. This index value can be used to customize property values to facilitate their identification within the list but also to add more complex generation logic.

IEnumerable<T> myEntity = Builder<T>.New().BuildMany(10, (e,i) =>
            {
                e.IntProperty = i;
                e.StringProperty = $"My preferred value #{i}";
            });

optionally is possible to also ask the builder to only use the setup action, passing the value false for the optional parameter useRandomValues. This way all members will be left uninitialized, therefore they will have the default value.

IEnumerable<T> myEntity = Builder<T>.New().BuildMany(10, (e,i) =>
            {
                e.IntProperty = i;
                e.StringProperty = $"My preferred value #{i}";
            }, false);

Use hierarchy parameter to generate also children Reference Types and IEnumerable

If the object created has members with reference types (objects) or enumerations, these by default will not be populate with random data. To change this behaviour is it possible to use the custom action to create a child object using another instance of a Builder, or it is possible to pass the hierarchy parameter value, which represents the depth which the builder will reach to generate children objects.

By default enumerations will be populated with 5 items.

T myEntity = Builder<T>.New().Build(2);

For example given the types below:

public class Car {
    public int Id;
    public int OwnerId;
    public Person Owner;
    public Company Make;
    public string RegistrationNumber;
}

public class Person {
    public int Id;
    public string FirstName;
    public string LastName;
}

public class Company {
    public int Id;
    public string Name;
    public int FounderId;
    public Person Founder;
}

If a Builder is used to create a Car with depth 2, it will generate a Car, an Owner, a Make and the Founder of the Company.

var car = Builder<Car>.New().Build(2);

Where car will look like:

a b
car.Id Any Interger
car.OwnerId Any Integer
car.Owner An instance of Person
car.Owner.Id Any int
car.Owner.FirstName Any string
car.Owner.LastName Any string
car.Make An instance of Company
car.Make.Id Any int
car.Make.Name Any string
car.Make.FounderId Any int
car.Make.Founder An instance of Person
car.Make.Founder.Id Any int
car.Make.Founder.FirstName Any string
car.Make.Founder.LastName Any string
car.RegistrationNumber Any string

To further improve the data consistency, for example satisfying the referential integrity, it is possible to use the construction action like shown below.

var car = Builder<Car>.New().Build(c =>
{
    c.OwnerId = c.Owner.Id;
    c.Make.FounderId = c.Make.Founder.Id;
}, 2);

Because the action to customize the generation is executed after the random generation, it is possible to make references consistent.

Use Exclusions to prevent properties from being populated with random data

Particularly handy when creating an object which will be saved to a database where the Identity will be generated automatically, it is possible to use the Exclude method to provide one or more exclusions.

T myEntity = Builder<T>.New().Exclude(
                e => e.Id,
                e => e.ReferenceId
                ).Build();

Car myEntity = Builder<Car>.New().Exclude(
                c => c.Id,
                c => c.OwnerId,
                c => c.Owner.Id
                ).Build(1);
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.2.0 11,143 2/7/2023
1.1.6 6,569 3/2/2022
1.1.5 805 2/3/2022
1.1.4 1,704 12/4/2021
1.1.3 342 11/1/2021
1.1.2 369 4/28/2021
1.1.0 1,994 3/18/2021
1.0.10 359 3/17/2021
1.0.9 359 3/17/2021
1.0.8 415 3/13/2021
1.0.7 348 3/12/2021
1.0.6 367 3/12/2021
1.0.4 1,917 2/12/2021
1.0.3 378 2/10/2021
1.0.2 353 2/6/2021
1.0.1 320 1/31/2021
1.0.0 432 12/18/2020

Default strings are now generated with aphanumeric characters but more the default behaviour can be changed