OpenTK.Core 4.8.1

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenTK.Core --version 4.8.1                
NuGet\Install-Package OpenTK.Core -Version 4.8.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Core" Version="4.8.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Core --version 4.8.1                
#r "nuget: OpenTK.Core, 4.8.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Core as a Cake Addin
#addin nuget:?package=OpenTK.Core&version=4.8.1

// Install OpenTK.Core as a Cake Tool
#tool nuget:?package=OpenTK.Core&version=4.8.1                

Holds core functionality used by other OpenTK packages.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (9)

Showing the top 5 NuGet packages that depend on OpenTK.Core:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

OpenTK.OpenAL

OpenAL bindings for dotnet from the Khronos openAL c library.

OpenTK.Graphics

OpenGl and OpenGLES bindings for dotnet from the Khronos OpenGL C library.

OpenTK.Windowing.GraphicsLibraryFramework

GLFW bindings for C# from the C GLFW library.

OpenTK.Windowing.Common

Common functionality for OpenTK.Windowing.* packages.

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on OpenTK.Core:

Repository Stars
GreemDev/Ryujinx
Experimental Switch emulator written in C#
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
BAndysc/WoWDatabaseEditor
Integrated development environment (IDE), an editor for Smart Scripts (SAI/smart_scripts) for TrinityCore based servers. Cmangos support work in progress. Featuring a 3D view built with OpenGL and custom ECS framework
Synthlight/Ryujinx
Mirror of https://github.com/Ryujinx/Ryujinx
Version Downloads Last updated
5.0.0-pre.13 117 11/11/2024
5.0.0-pre.12 2,197 9/25/2024
5.0.0-pre.11 2,264 8/9/2024
5.0.0-pre.10 6,295 3/7/2024
5.0.0-pre.9 6,591 10/16/2023
5.0.0-pre.8 24,710 10/28/2022
5.0.0-pre.7 9,449 4/19/2022
5.0.0-pre.6 4,698 6/16/2021
5.0.0-pre.5 504 5/29/2021
5.0.0-pre.4 430 5/22/2021
5.0.0-pre.3 8,511 3/10/2021
5.0.0-pre.2 327 3/9/2021
5.0.0-pre.1 778 3/8/2021
4.8.2 225,240 12/2/2023
4.8.1 37,685 9/27/2023
4.8.0 35,054 7/17/2023
4.7.7 749,046 2/23/2023
4.7.6 7,598 2/22/2023
4.7.5 639,507 9/8/2022
4.7.4 66,130 6/17/2022
4.7.3 7,776 6/17/2022
4.7.2 1,124,590 5/3/2022
4.7.1 34,675 2/17/2022
4.7.0 7,618 2/16/2022
4.6.7 74,929 9/13/2021
4.6.6 7,098 9/13/2021
4.6.5 6,898 9/13/2021
4.6.4 75,092 5/28/2021
4.6.3 21,183 3/27/2021
4.6.2 9,034 3/19/2021
4.6.1 8,535 3/19/2021
4.6.0 9,467 3/18/2021
4.5.0 115,716 2/14/2021
4.4.0 28,210 12/16/2020
4.3.0 94,913 11/21/2020
4.2.0 8,332 11/12/2020
4.1.0 9,450 11/6/2020
4.0.6 12,756 10/18/2020
4.0.5 7,575 10/18/2020
4.0.4 7,873 10/17/2020
4.0.3 7,872 10/14/2020
4.0.2 9,638 10/11/2020
4.0.1 10,049 10/6/2020
4.0.0 15,303 10/2/2020
4.0.0-pre9.10 467 10/1/2020
4.0.0-pre9.9 399 9/30/2020
4.0.0-pre9.8 357 9/29/2020
4.0.0-pre9.7 811 9/20/2020
4.0.0-pre9.6 558 9/14/2020
4.0.0-pre9.5 345 9/14/2020
4.0.0-pre9.4 1,225 8/30/2020

API: Added `NativeWindow.HasTransparentFramebuffer` to be able to check if a transparent framebuffer was created successfully. (@NogginBops)
API: Added missing enum entries in `OpenCL.ContextProperties`. (@NogginBops)
FIX: `NativeWindowSettings.StartVisible = false` has been fixed and should now work as expected. (@NogginBops)
FIX: Fixed issue where `JoystickState.GetAxis` returned buttons instead of axes. (@NogginBops)
FIX: Fixed issue where self-contained `dotnet publish` would break due to duplicate `libglfw.so` files. (@Th3Dilli)
FIX: Setting `NativeWindow.WindowState` will now be reflected in `OnResize` event caused by it. (@NogginBops)
FIX: `GameWindow.UpdateTime` is now correctly updated, fixing an issue that first appeared in `4.7.1`. (@NogginBops)
FIX: Fixed typo in deprecation message for `GameWindow.RenderFrequency`. (@postmeback)