QQChannelBot 1.3.4
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package QQChannelBot --version 1.3.4
NuGet\Install-Package QQChannelBot -Version 1.3.4
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="QQChannelBot" Version="1.3.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add QQChannelBot --version 1.3.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: QQChannelBot, 1.3.4"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install QQChannelBot as a Cake Addin #addin nuget:?package=QQChannelBot&version=1.3.4 // Install QQChannelBot as a Cake Tool #tool nuget:?package=QQChannelBot&version=1.3.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
QQ机器人框架
使用.NET6技术封装的QQ机器人通信框架,无需任何第三方依赖。
傻瓜式封装,极简的调用接口,让新手也能快速入门!
使用说明
1.配置日志输出等级(默认值:LogLevel.Info)
Log.LogLevel = LogLevel.Debug;
2.创建机器人, 配置参数请查阅 QQ机器管理后台
BotClient bot = new(new()
{
BotAppId = 开发者ID,
BotToken = 机器人令牌,
BotSecret = 机器人密钥
});
3.订阅 OnReady 事件,这里根据机器人信息修改控制台标题
bot.OnReady += (sender) =>
{
var sdk = typeof(BotClient).Assembly.GetName();
Console.Title = $"{sender?.UserName}{(bot.DebugBot ? "-DEBUG" : "")} <{sender?.Id}> - SDK版本:{sdk.Name}_{sdk.Version}";
};
4.如何接收 @机器人 消息(注:OnAtMessage 事件已弃用)
// 订阅消息创建事件,处理所有收到的消息
// 注1:如果该消息包含 @机器人 标签,则isAt=true
// 注2:被 AddCommand 指令命中的消息不会出现在这里
// sender是Message对象(自动内嵌BotClient对象,以支持快速回复)
// 这里示例快速回复用户的AT消息,并修改 @机器人 为 @用户
bot.OnMsgCreate += async (sender, isAt) =>
{
if (isAt)
{
string replyMsg = sender.Content.Replace(MsgTag.User(bot.Info!.Id), MsgTag.User(sender.Author.Id));
await sender.ReplyAsync(replyMsg);
}
};
5.注册自定义消息命令
// 注册自定义命令,这里让机器人复读用户的消息
// 如:用户发送 @机器人 复读 123
// 机器回复 123
bot.AddCommand(new Command("复读", async (sender, msg) =>
{
await sender.ReplyAsync($"{MsgTag.User(sender.Author.Id)} {msg}");
}));
6.启动机器人(开始运行并监听频道消息)
bot.Start();
以下是API调用玩法示例
注:AddCommand注册指令;点此查看Command指令对象详细参数
// 指令格式:@机器人 菜单
// 注:这里排除了Command属性Note有内容的指令
bot.AddCommand(new Command("菜单", async (sender, args) =>
{
await sender.ReplyAsync(string.join('、', bot.GetCommands.Where(cmd => string.IsNullOrWhiteSpace(cmd.Note)).Select(cmd => cmd.Name).ToList()));
}, note: "hide"));
// 注册自定义命令,这里测试embed消息 ( 实现功能为获取用户信息,指令格式: @机器人 UserInfo @用户 )
bot.AddCommand(new Command("用户信息", async (sender, msg) =>
{
string userId = Regex.IsMatch(msg, @"<@!(\d+)>") ? Regex.Match(msg, @"<@!(\d+)>").Groups[1].Value : sender.Author.Id;
Member member = await bot.GetMemberAsync(sender.GuildId, userId) ?? new()
{
User = sender.Author,
Roles = sender.Member.Roles,
JoinedAt = sender.Member.JoinedAt,
};
List<Role>? roles = await bot.GetRolesAsync(sender.GuildId);
List<string> roleNames = roles?.Where(role => member.Roles.Contains(role.Id)).Select(role => role.Name).ToList() ?? new List<string> { "无权获取身份组列表" };
MsgEmbed ReplyEmbed = new MsgEmbed()
{
Title = member.User!.UserName,
Prompt = $"{member.User.UserName} 的信息卡",
Thumbnail = member.User.Avatar
}
.AddLine($"用户昵称:{member.Nick}")
.AddLine($"账户类别:{(member.User.Bot ? "机器人" : "人类")}")
.AddLine($"角色分类:{string.Join("、", roleNames)}")
.AddLine($"加入时间:{member.JoinedAt!.Remove(member.JoinedAt.IndexOf('+'))}");
await sender.ReplyAsync(ReplyEmbed);
}));
// 指令格式:@机器人 创建公告 公告内容
bot.AddCommand(new Command("创建公告", async (sender, args) =>
{
if (string.IsNullOrWhiteSpace(args))
{
await sender.ReplyAsync($"{MsgTag.User(sender.Author.Id)} 未指定公告内容!\n正确格式:@机器人 创建公告 公告内容");
return;
}
Message? sendmsg = await sender.ReplyAsync(args);
await bot.CreateAnnouncesAsync(sendmsg!);
}, needAdmin: true));
// 指令格式:@机器人 删除公告
bot.AddCommand(new Command("删除公告", async (sender, args) =>
{
await bot.DeleteAnnouncesAsync(sender.ChannelId);
}, needAdmin: true));
// 指令格式:@机器人 创建全局公告 公告内容
bot.AddCommand(new Command("创建全局公告", async (sender, args) =>
{
if (string.IsNullOrWhiteSpace(args))
{
await sender.ReplyAsync($"{MsgTag.User(sender.Author.Id)} 未指定公告内容!\n正确格式:@机器人 创建全局公告 公告内容");
return;
}
Message? sendmsg = await sender.ReplyAsync(args);
await bot.CreateAnnouncesGlobalAsync(sendmsg!);
}, needAdmin: true));
// 指令格式:@机器人 删除全局公告
bot.AddCommand(new Command("删除全局公告", async (sender, args) =>
{
await bot.DeleteAnnouncesGlobalAsync(sender.ChannelId);
}, needAdmin: true));
// 指令格式:@机器人 禁言 @用户 10天(或:到2077-12-12 23:59:59)
bot.AddCommand(new Command("禁言", async (sender, args) =>
{
Match userIdMatcher = Regex.Match(args, @"<@!(\d+)>");
string? userId = userIdMatcher.Success ? userIdMatcher.Groups[1].Value : null;
if (userId == null)
{
await sender.ReplyAsync($"{MsgTag.User(sender.Author.Id)} 未指定禁言的用户!\n正确格式:@机器人 禁言 @用户 禁言时间");
return;
}
Match tsm = Regex.Match(args, @"(\d{4})[-年](\d\d)[-月](\d\d)[\s日]*(\d\d)[:点时](\d\d)[:分](\d\d)秒?");
if (tsm.Success)
{
string timeStampStr = tsm.Groups[0].Value;
bool isOk = await bot.MuteMemberAsync(sender.GuildId, userId, new MuteMaker(timeStampStr));
if (isOk) await sender.ReplyAsync($"{sender.Mentions!.Find(u => u.Id == userId)?.UserName} 已被禁言,解除时间:{timeStampStr}");
else await sender.ReplyAsync($"禁言失败,可能没有权限!");
}
else
{
Match tdm = Regex.Match(args, @"(\d+)\s*(年|星期|周|日|天|小?时|分钟?|秒钟?)");
bool isOk = await bot.MuteMemberAsync(sender.GuildId, userId, tdm.Success ? new MuteMaker(tdm.Groups[0].Value) : new MuteTime(60));
if (isOk) await sender.ReplyAsync($"{sender.Mentions!.Find(u => u.Id == userId)?.UserName} 已被禁言{(tdm.Success ? tdm.Groups[0] : "1分钟")}");
else await sender.ReplyAsync($"禁言失败,可能没有权限!");
}
}, needAdmin: true));
// 指令格式:@机器人 解除禁言 @用户
bot.AddCommand(new Command("解除禁言", async (sender, args) =>
{
Match userIdMatcher = Regex.Match(args, @"<@!(\d+)>");
string? userId = userIdMatcher.Success ? userIdMatcher.Groups[1].Value : null;
if (userId == null)
{
await sender.ReplyAsync($"{MsgTag.User(sender.Author.Id)} 未指定解禁的用户!\n正确格式:@机器人 解禁 @用户");
return;
}
bool isOk = await bot.MuteMemberAsync(sender.GuildId, userId, new MuteTime(0));
if (isOk) await sender.ReplyAsync($"{sender.Mentions!.Find(u => u.Id == userId)?.UserName} 已解除禁言");
else await sender.ReplyAsync($"解除禁言失败,可能没有权限!");
}, needAdmin: true));
// 指令格式:@机器人 全体禁言 10天(或:到2077年12月12日23点59分59秒)
bot.AddCommand(new Command("全员禁言", async (sender, args) =>
{
Match tsm = Regex.Match(args, @"(\d{4})[-年](\d\d)[-月](\d\d)[\s日]*(\d\d)[:点时](\d\d)[:分](\d\d)秒?");
if (tsm.Success)
{
string timeStampStr = tsm.Groups[0].Value;
bool isOk = await bot.MuteGuildAsync(sender.GuildId, new MuteMaker(timeStampStr));
if (isOk) await sender.ReplyAsync($"已启用全员禁言,解除时间:{timeStampStr}");
else await sender.ReplyAsync($"全员禁言失败,可能没有权限!");
}
else
{
Match tdm = Regex.Match(args, @"(\d+)\s*(年|星期|周|日|天|小?时|分钟?|秒钟?)");
bool isOk = await bot.MuteGuildAsync(sender.GuildId, tdm.Success ? new MuteMaker(tdm.Groups[0].Value) : new MuteTime(60));
if (isOk) await sender.ReplyAsync($"已启用全员禁言{(tdm.Success ? tdm.Groups[0] : "1分钟")}");
else await sender.ReplyAsync($"全员禁言失败,可能没有权限!");
}
}, needAdmin: true));
// 指令格式:@机器人 解除全体禁言
bot.AddCommand(new Command("解除全员禁言", async (sender, args) =>
{
bool isOk = await bot.MuteGuildAsync(sender.GuildId, new MuteTime(0));
if (isOk) await sender.ReplyAsync($"已解除全员禁言");
else await sender.ReplyAsync($"解除全员禁言失败,可能没有权限!");
}, needAdmin: true));
Ark模板消息构建方法
注:模板消息的构造支持多种方式,以下尽量展示了不同的构造方式,也可以混合使用各种构造方式。
bot.AddCommand(new Command("ark测试", async (sender, args) =>
{
// Ark23测试通过
await sender.ReplyAsync(new MsgArk23()
.SetDesc("描述")
.SetPrompt("提示消息")
.AddLine("第一行内容")
.AddLine("第二行内容")
.AddLine("百度")
.AddLine("淘宝")
.AddLine("腾讯")
.AddLine("微软")
.AddLine("最后一行"));
// Ark24测试通过
await sender.ReplyAsync(new MsgArk24()
.SetDesc("描述")
.SetPrompt("提示")
.SetTitle("标题")
.SetMetaDesc("详情")
.SetImage("")
.SetLink("")
.SetSubTitle("子标题"));
// Ark34测试通过
await sender.ReplyAsync(new MsgArk34()
{
Desc = "描述",
Prompt = "提示",
MetaTitle = "标题",
MetaDesc = "详情",
MetaIcon = "",
MetaPreview = "",
MetaUrl = ""
});
// Ark37测试通过
await sender.ReplyAsync(new MsgArk37("提示", "标题", "子标题"));
}));
更多玩法请参考 Benchmarks
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net6.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.6.2 | 575 | 3/4/2022 |
1.6.1 | 419 | 2/19/2022 |
1.6.0 | 430 | 1/30/2022 |
1.5.4 | 463 | 1/22/2022 |
1.5.3 | 423 | 1/21/2022 |
1.5.2 | 458 | 1/20/2022 |
1.5.1 | 463 | 1/18/2022 |
1.5.0 | 466 | 1/18/2022 |
1.4.2 | 436 | 1/16/2022 |
1.4.1 | 463 | 1/14/2022 |
1.4.0 | 423 | 1/13/2022 |
1.3.9 | 431 | 1/12/2022 |
1.3.8 | 440 | 1/11/2022 |
1.3.7 | 279 | 1/10/2022 |
1.3.6 | 297 | 1/10/2022 |
1.3.5 | 256 | 1/9/2022 |
1.3.4 | 250 | 1/8/2022 |
1.3.3 | 253 | 1/6/2022 |
1.3.2 | 271 | 1/4/2022 |
1.3.1 | 260 | 1/3/2022 |
1.3.0 | 282 | 1/2/2022 |
1.2.9 | 255 | 1/2/2022 |
1.2.8 | 259 | 1/1/2022 |
1.2.7 | 275 | 12/31/2021 |
1.2.6 | 258 | 12/30/2021 |
1.2.5 | 253 | 12/30/2021 |
1.2.4 | 259 | 12/30/2021 |
1.2.3 | 229 | 12/29/2021 |
1.2.2 | 254 | 12/28/2021 |
1.2.1 | 252 | 12/28/2021 |
1.2.0 | 260 | 12/27/2021 |
1.1.3 | 249 | 12/26/2021 |
1.1.2 | 267 | 12/26/2021 |
1.1.1 | 250 | 12/26/2021 |
1.1.0 | 266 | 12/24/2021 |
1.0.9 | 307 | 12/24/2021 |
1.0.8 | 244 | 12/23/2021 |
1.0.7 | 258 | 12/23/2021 |
1.0.6 | 250 | 12/23/2021 |
1.0.5 | 257 | 12/23/2021 |
1.0.4 | 252 | 12/22/2021 |
1.0.3 | 271 | 12/22/2021 |
1.0.2 | 268 | 12/21/2021 |
1.0.1 | 268 | 12/20/2021 |
1.0.0 | 237 | 12/20/2021 |
重构对象属性类型为直接类型,无需再次转换;优化异步等待机制,避免await死锁;