Silk.NET.Core 1.2.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Core --version 1.2.0                
NuGet\Install-Package Silk.NET.Core -Version 1.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Core" Version="1.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Core --version 1.2.0                
#r "nuget: Silk.NET.Core, 1.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Core as a Cake Addin
#addin nuget:?package=Silk.NET.Core&version=1.2.0

// Install Silk.NET.Core as a Cake Tool
#tool nuget:?package=Silk.NET.Core&version=1.2.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (199)

Showing the top 5 NuGet packages that depend on Silk.NET.Core:

Package Downloads
Silk.NET.OpenGL

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.OpenGLES

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Vulkan

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Vulkan.Extensions.KHR

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.GLFW

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Core:

Repository Stars
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
shibbo/Fushigi
An editor for Super Mario Bros. Wonder.
Pyrdacor/freeserf.net
Settlers 1 clone written in C#
ImpromptuNinjas/UltralightSharp
Multi-platform .NET bindings to the Ultralight project.
Version Downloads Last updated
2.22.0 6,829 11/5/2024
2.21.0 94,769 4/23/2024
2.20.0 53,538 12/12/2023
2.19.0 15,451 11/14/2023
2.18.0 14,790 10/21/2023
2.17.1 60,465 4/9/2023
2.17.0 25,293 4/6/2023
2.16.0 592,603 8/2/2022
2.15.0 157,547 4/2/2022
2.14.0 43,482 3/15/2022
2.13.0 44,338 2/6/2022
2.12.0 38,726 1/7/2022
2.11.0 23,643 12/6/2021
2.10.1 53,942 11/10/2021
2.10.0 20,859 11/6/2021
2.9.0 24,960 10/5/2021
2.8.0 24,241 9/4/2021
2.7.0 22,452 8/9/2021
2.6.0 24,556 7/3/2021
2.5.0 25,259 6/8/2021
2.4.0 33,797 5/7/2021
2.3.0 20,056 4/3/2021
2.2.0 20,362 3/6/2021
2.1.0 20,142 2/16/2021
2.0.0 18,220 1/2/2021
2.0.0-preview5 8,514 12/29/2020
2.0.0-preview4 8,548 12/8/2020
2.0.0-preview3 8,191 11/17/2020
2.0.0-preview2 8,869 8/21/2020
2.0.0-preview 10,751 7/15/2020
1.9.0 19,814 12/4/2020
1.8.0 20,046 11/6/2020
1.7.0 45,283 10/2/2020
1.6.0 18,497 9/4/2020
1.5.0 18,704 8/7/2020
1.4.0 20,318 7/3/2020
1.3.0 19,769 6/5/2020
1.2.1 19,060 5/16/2020
1.2.0 19,087 5/1/2020
1.1.1 19,460 4/13/2020
1.1.0 19,904 4/5/2020
1.0.1 19,543 3/17/2020
1.0.0 19,942 3/6/2020
1.0.0-preview5 27,382 2/18/2020
1.0.0-preview4 8,070 2/8/2020
1.0.0-preview3 7,791 11/15/2019
1.0.0-preview2 5,595 8/10/2019
1.0.0-preview 5,704 8/4/2019

Silk.NET May 2020 Update

           - Update to Vulkan 1.2.139
           - Update to OpenCL 3.0
           - Add a new context abstraction
           - Add extensions for using Silk.NET's Windowing API with Veldrid
           - Add a new way of accessing OpenGL-specific and Vulkan-specific functions
           - Add a helpful hint as to why your Vulkan functions are throwing EntryPointNotFoundExceptions.
           - Add ExtensionName constants to all extension classes (useful for Vulkan)
           - Add an option for waiting for events before proceeding to execute the render loop.
           - Add a setter to the IsClosing property so you can cancel window closure
           - Fix the incorrect DebugUtilsMessengerCallbackFunctionEXT signature
           - Fix a bug where you couldn't catch GlfwExceptions on Linux and macOS
           - Fix a bug where attempting to call Invoke on a window will result in a deadlock
           - Fix a bug where VSync was always on regardless of the requested configuration
           - Fix a bug where eventhough we fixed the previous VSync bug, we still weren't respecting initial vsync settings.
           - Fix a bug where directly accessing scroll-wheel info would return bogus data
           - Fix a bug where Render and Update are fired again after close
           - Deprecated adaptive vsync
           - Deprecated SilkManager
           - Deprecated obsolete native methods that we weren't annotating as obsolete before
           - Miscellaneous fixes and improvements