Silk.NET.OpenAL
1.2.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.OpenAL --version 1.2.0
NuGet\Install-Package Silk.NET.OpenAL -Version 1.2.0
<PackageReference Include="Silk.NET.OpenAL" Version="1.2.0" />
paket add Silk.NET.OpenAL --version 1.2.0
#r "nuget: Silk.NET.OpenAL, 1.2.0"
// Install Silk.NET.OpenAL as a Cake Addin #addin nuget:?package=Silk.NET.OpenAL&version=1.2.0 // Install Silk.NET.OpenAL as a Cake Tool #tool nuget:?package=Silk.NET.OpenAL&version=1.2.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 1.2.0)
- System.Buffers (>= 4.5.0)
- System.Numerics.Vectors (>= 4.5.0)
NuGet packages (15)
Showing the top 5 NuGet packages that depend on Silk.NET.OpenAL:
Package | Downloads |
---|---|
Silk.NET
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Jypeli.NET
Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä. |
|
Silk.NET.OpenAL.Extensions.Enumeration
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.OpenAL.Extensions.EXT
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.OpenAL.Extensions.Soft
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
GitHub repositories (4)
Showing the top 4 popular GitHub repositories that depend on Silk.NET.OpenAL:
Repository | Stars |
---|---|
TASEmulators/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
|
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Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
|
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Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
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sinshu/meltysynth
A SoundFont MIDI synthesizer for .NET
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 742 | 11/5/2024 |
2.21.0 | 25,592 | 4/23/2024 |
2.20.0 | 17,422 | 12/12/2023 |
2.19.0 | 2,746 | 11/14/2023 |
2.18.0 | 4,416 | 10/21/2023 |
2.17.1 | 17,060 | 4/9/2023 |
2.17.0 | 9,448 | 4/6/2023 |
2.16.0 | 24,215 | 8/2/2022 |
2.15.0 | 11,839 | 4/2/2022 |
2.14.0 | 2,419 | 3/15/2022 |
2.13.0 | 2,626 | 2/6/2022 |
2.12.0 | 6,142 | 1/7/2022 |
2.11.0 | 3,790 | 12/6/2021 |
2.10.1 | 1,432 | 11/10/2021 |
2.10.0 | 1,144 | 11/6/2021 |
2.9.0 | 1,966 | 10/5/2021 |
2.8.0 | 1,756 | 9/4/2021 |
2.7.0 | 1,470 | 8/9/2021 |
2.6.0 | 3,112 | 7/3/2021 |
2.5.0 | 2,622 | 6/8/2021 |
2.4.0 | 1,474 | 5/7/2021 |
2.3.0 | 1,271 | 4/3/2021 |
2.2.0 | 1,278 | 3/6/2021 |
2.1.0 | 1,288 | 2/16/2021 |
2.0.0 | 1,358 | 1/2/2021 |
2.0.0-preview5 | 537 | 12/29/2020 |
2.0.0-preview4 | 636 | 12/8/2020 |
2.0.0-preview3 | 654 | 11/17/2020 |
2.0.0-preview2 | 762 | 8/21/2020 |
2.0.0-preview | 1,276 | 7/15/2020 |
1.9.0 | 1,346 | 12/4/2020 |
1.8.0 | 1,407 | 11/6/2020 |
1.7.0 | 1,386 | 10/2/2020 |
1.6.0 | 1,298 | 9/4/2020 |
1.5.0 | 1,315 | 8/7/2020 |
1.4.0 | 3,034 | 7/3/2020 |
1.3.0 | 1,729 | 6/5/2020 |
1.2.1 | 1,382 | 5/16/2020 |
1.2.0 | 1,430 | 5/1/2020 |
1.1.1 | 1,611 | 4/13/2020 |
1.1.0 | 1,433 | 4/5/2020 |
1.0.1 | 1,462 | 3/17/2020 |
1.0.0 | 1,620 | 3/6/2020 |
1.0.0-preview5 | 751 | 2/18/2020 |
1.0.0-preview4 | 686 | 2/8/2020 |
1.0.0-preview3 | 819 | 11/15/2019 |
1.0.0-preview2 | 582 | 8/10/2019 |
1.0.0-preview | 601 | 8/4/2019 |
Silk.NET May 2020 Update
- Update to Vulkan 1.2.139
- Update to OpenCL 3.0
- Add a new context abstraction
- Add extensions for using Silk.NET's Windowing API with Veldrid
- Add a new way of accessing OpenGL-specific and Vulkan-specific functions
- Add a helpful hint as to why your Vulkan functions are throwing EntryPointNotFoundExceptions.
- Add ExtensionName constants to all extension classes (useful for Vulkan)
- Add an option for waiting for events before proceeding to execute the render loop.
- Add a setter to the IsClosing property so you can cancel window closure
- Fix the incorrect DebugUtilsMessengerCallbackFunctionEXT signature
- Fix a bug where you couldn't catch GlfwExceptions on Linux and macOS
- Fix a bug where attempting to call Invoke on a window will result in a deadlock
- Fix a bug where VSync was always on regardless of the requested configuration
- Fix a bug where eventhough we fixed the previous VSync bug, we still weren't respecting initial vsync settings.
- Fix a bug where directly accessing scroll-wheel info would return bogus data
- Fix a bug where Render and Update are fired again after close
- Deprecated adaptive vsync
- Deprecated SilkManager
- Deprecated obsolete native methods that we weren't annotating as obsolete before
- Miscellaneous fixes and improvements