Silk.NET.Vulkan.Extensions.KHR 2.10.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.KHR --version 2.10.0                
NuGet\Install-Package Silk.NET.Vulkan.Extensions.KHR -Version 2.10.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.10.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Vulkan.Extensions.KHR --version 2.10.0                
#r "nuget: Silk.NET.Vulkan.Extensions.KHR, 2.10.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Addin
#addin nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=2.10.0

// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Tool
#tool nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=2.10.0                

Silk.NET Logo

Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!

Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 5.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.

.NET Foundation

Proud to be an official project under the benevolent .NET Foundation umbrella.

About This Package

This package contains bindings for the low-level, high-throughput Vulkan graphics and compute API.

Features

Performance

Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!

Up-to-date

With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with monthly updates generated straight from the upstream sources.

High-level utilities

In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!

Good-to-go

Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.

Funding

Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!

This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Dylan and Kai are accepting GitHub Sponsorships.

Further resources

Licensing and governance

Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.

Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan.Extensions.KHR:

Package Downloads
Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

MintyCore

Early InDev Version of the MintyCore Engine.

Molten.Graphics.Vulkan

The start of an open-source, cross-platform game engine, written in C#

IOP.SgrA.SilkNet.Vulkan

Package Description

Veldrid.Maui

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Vulkan.Extensions.KHR:

Repository Stars
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
GreemDev/Ryujinx
Experimental Switch emulator written in C#
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Coloryr/ColorMC
全新的Minecraft PC启动器
Version Downloads Last updated
2.22.0 1,954 11/5/2024
2.21.0 57,965 4/23/2024
2.20.0 18,210 12/12/2023
2.19.0 2,284 11/14/2023
2.18.0 2,222 10/21/2023
2.17.1 13,439 4/9/2023
2.17.0 1,984 4/6/2023
2.16.0 181,735 8/2/2022
2.15.0 4,203 4/2/2022
2.14.0 1,354 3/15/2022
2.13.0 1,313 2/6/2022
2.12.0 1,156 1/7/2022
2.11.0 1,122 12/6/2021
2.10.1 20,149 11/10/2021
2.10.0 553 11/6/2021
2.9.0 891 10/5/2021
2.8.0 893 9/4/2021
2.7.0 845 8/9/2021
2.6.0 1,448 7/3/2021
2.5.0 1,570 6/8/2021
2.4.0 839 5/7/2021
2.3.0 677 4/3/2021
2.2.0 3,211 3/6/2021
2.1.0 1,379 2/16/2021
2.0.0 807 1/2/2021
2.0.0-preview5 280 12/29/2020
2.0.0-preview4 409 12/8/2020
2.0.0-preview3 432 11/17/2020
2.0.0-preview2 471 8/21/2020
2.0.0-preview 1,020 7/15/2020
1.9.0 696 12/4/2020
1.8.0 709 11/6/2020
1.7.0 704 10/2/2020
1.6.0 656 9/4/2020
1.5.0 636 8/7/2020
1.4.0 2,382 7/3/2020
1.3.0 1,032 6/5/2020
1.2.1 696 5/16/2020
1.2.0 742 5/1/2020
1.1.1 943 4/13/2020
1.1.0 726 4/5/2020
1.0.1 726 3/17/2020
1.0.0 1,098 3/6/2020
1.0.0-preview5 537 2/18/2020
1.0.0-preview4 449 2/8/2020
1.0.0-preview3 550 11/15/2019

Silk.NET November 2021 Update
           
           - Added support for BigInteger and Complex in the Silk.NET.Maths.Scalar APIs. (thanks @WhiteBlackGoose)
           - Added helper constructors for maths types (Rectangle, Box2D, Box3D, etc). (thanks @nathan-alden-sr)
           - Added bitwise APIs to Silk.NET.Maths.Scalar. (thanks @WhiteBlackGoose)
           - Added support for configuring OpenGL multisamping.
           - Updated to Vulkan 1.2.197.
           - Updated to latest OpenCL specifications.
           - Updated to latest OpenGL specifications.
           - Updated DirectX and Win32 bindings to Windows 11 SDK.
           - Removed redundant references with no DLLs (i.e. BCL/legacy packages not needed on newer platforms, thanks @nathan-alden-sr @WhiteBlackGoose)
           - Removed problematic implicit-in OpenGL overloads (fixes the infamous VertexAttribPointer bug)
           - Fixed incorrect character encoding of keyboard (text) input on the SDL backend. (thanks @roeyskoe)
           - Fixed native libraries not being resolved despite being present in the "runtimes" folder.
           - Miscellaneous documentation fixes and improvements.