System.CommandLine.DragonFruit 0.3.0-alpha.19317.1

Prefix Reserved
This is a prerelease version of System.CommandLine.DragonFruit.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package System.CommandLine.DragonFruit --version 0.3.0-alpha.19317.1                
NuGet\Install-Package System.CommandLine.DragonFruit -Version 0.3.0-alpha.19317.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="System.CommandLine.DragonFruit" Version="0.3.0-alpha.19317.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add System.CommandLine.DragonFruit --version 0.3.0-alpha.19317.1                
#r "nuget: System.CommandLine.DragonFruit, 0.3.0-alpha.19317.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install System.CommandLine.DragonFruit as a Cake Addin
#addin nuget:?package=System.CommandLine.DragonFruit&version=0.3.0-alpha.19317.1&prerelease

// Install System.CommandLine.DragonFruit as a Cake Tool
#tool nuget:?package=System.CommandLine.DragonFruit&version=0.3.0-alpha.19317.1&prerelease                

Package Description

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on System.CommandLine.DragonFruit:

Package Downloads
Regulus.Application.TemplateCreator

quick project creation tool.

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GitHub repositories (27)

Showing the top 5 popular GitHub repositories that depend on System.CommandLine.DragonFruit:

Repository Stars
EventStore/EventStore
EventStoreDB, the event-native database. Designed for Event Sourcing, Event-Driven, and Microservices architectures
angularsen/UnitsNet
Makes life working with units of measurement just a little bit better.
Unity-Technologies/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
servicetitan/Stl.Fusion
Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
Unity-Technologies/com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Version Downloads Last updated
0.4.0-alpha.22272.1 1,774,441 6/2/2022
0.4.0-alpha.22114.1 309,140 2/17/2022
0.4.0-alpha.22111.2 5,629 2/12/2022
0.4.0-alpha.22106.2 3,197 2/6/2022
0.4.0-alpha.22103.3 433 2/4/2022
0.4.0-alpha.21617.1 194,643 12/17/2021
0.3.0-alpha.21216.1 923,951 4/17/2021
0.3.0-alpha.20574.7 344,058 11/25/2020
0.3.0-alpha.20371.2 251,890 7/23/2020
0.3.0-alpha.20303.1 87,768 6/3/2020
0.3.0-alpha.20253.1 29,831 5/4/2020
0.3.0-alpha.20214.1 46,057 4/15/2020
0.3.0-alpha.20213.1 740 4/13/2020
0.3.0-alpha.20158.1 71,826 3/8/2020
0.3.0-alpha.20104.2 58,634 2/7/2020
0.3.0-alpha.20070.2 35,248 1/21/2020
0.3.0-alpha.20054.1 139,381 1/5/2020
0.3.0-alpha.19577.1 300,132 11/27/2019
0.3.0-alpha.19573.2 5,679 11/23/2019
0.3.0-alpha.19405.1 76,266 8/6/2019
0.3.0-alpha.19317.1 101,763 6/18/2019
0.2.0-alpha.19174.3 148,228 3/24/2019
0.2.0-alpha.19169.1 948 3/20/2019
0.2.0-alpha.19165.1 1,393 3/16/2019
0.2.0-alpha.19156.3 2,591 3/7/2019