System.Threading.Channels
4.6.0
Prefix Reserved
See the version list below for details.
Requires NuGet 2.12 or higher.
dotnet add package System.Threading.Channels --version 4.6.0
NuGet\Install-Package System.Threading.Channels -Version 4.6.0
<PackageReference Include="System.Threading.Channels" Version="4.6.0" />
paket add System.Threading.Channels --version 4.6.0
#r "nuget: System.Threading.Channels, 4.6.0"
// Install System.Threading.Channels as a Cake Addin #addin nuget:?package=System.Threading.Channels&version=4.6.0 // Install System.Threading.Channels as a Cake Tool #tool nuget:?package=System.Threading.Channels&version=4.6.0
Provides types for passing data between producers and consumers.
Commonly Used Types:
System.Threading.Channel
System.Threading.Channel<T>
When using NuGet 3.x this package requires at least version 3.4.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 is compatible. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.3 is compatible. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 2.1
- No dependencies.
-
.NETCoreApp 3.0
- No dependencies.
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.NETFramework 4.6
- System.Threading.Tasks.Extensions (>= 4.5.2)
-
.NETStandard 1.3
- NETStandard.Library (>= 1.6.1)
- System.Threading.Tasks.Extensions (>= 4.5.2)
-
.NETStandard 2.0
- System.Threading.Tasks.Extensions (>= 4.5.2)
-
MonoAndroid 1.0
- No dependencies.
-
MonoTouch 1.0
- No dependencies.
-
Xamarin.iOS 1.0
- No dependencies.
-
Xamarin.Mac 2.0
- No dependencies.
-
Xamarin.TVOS 1.0
- No dependencies.
-
Xamarin.WatchOS 1.0
- No dependencies.
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Serilog
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Microsoft.CodeAnalysis.Workspaces.Common
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Microsoft.CodeAnalysis.CSharp.Workspaces
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GitHub repositories (121)
Showing the top 5 popular GitHub repositories that depend on System.Threading.Channels:
Repository | Stars |
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dotnet/roslyn
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
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OpenRA/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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SignalR/SignalR
Incredibly simple real-time web for .NET
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dotnet/machinelearning
ML.NET is an open source and cross-platform machine learning framework for .NET.
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JeffreySu/WeiXinMPSDK
微信全平台 .NET SDK, Senparc.Weixin for C#,支持 .NET Framework 及 .NET Core、.NET 8.0。已支持微信公众号、小程序、小游戏、微信支付、企业微信/企业号、开放平台、JSSDK、微信周边等全平台。 WeChat SDK for C#.
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