UDPManager 1.0.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package UDPManager --version 1.0.1                
NuGet\Install-Package UDPManager -Version 1.0.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UDPManager" Version="1.0.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add UDPManager --version 1.0.1                
#r "nuget: UDPManager, 1.0.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install UDPManager as a Cake Addin
#addin nuget:?package=UDPManager&version=1.0.1

// Install UDPManager as a Cake Tool
#tool nuget:?package=UDPManager&version=1.0.1                

UDPManager

The UDPManager package offers a event-driven framework on top of UDP with many reliability options, peer-to-peer communication, server and client connection features, and much more.

Sources

https://github.com/kevincastejon/cs-udp-manager

Documentation

https://github.com/kevincastejon/cs-udp-manager/tree/master/Documentation/html

Usages:

Peer-to-peer usage:

//Instantiate UDPManager and bind on the port of your choice
UDPManager udpm = new UDPManager(9876);

//Add listeners on the instance of UDPManager
udpm.On<UDPManagerEvent>(UDPManagerEvent.Names.BOUND, UDPManagerHandler);
udpm.On<UDPManagerEvent>(UDPManagerEvent.Names.DATA_CANCELED, UDPManagerHandler);
udpm.On<UDPManagerEvent>(UDPManagerEvent.Names.DATA_DELIVERED, UDPManagerHandler);
udpm.On<UDPManagerEvent>(UDPManagerEvent.Names.DATA_RECEIVED, UDPManagerHandler);
udpm.On<UDPManagerEvent>(UDPManagerEvent.Names.DATA_RETRIED, UDPManagerHandler);
udpm.On<UDPManagerEvent>(UDPManagerEvent.Names.DATA_SENT, UDPManagerHandler);

//Add a UDPChannel
udpm.AddChannel("mainChannel", true, true, 50, 1000);

//Send a message to the target IP and port
udpm.Send("mainChannel", new { msg = "Hello!" }, "x.x.x.x", 6789);

private void UDPManagerHandler(UDPManagerEvent e){
//Monitor UDPManagerEvents
Console.WriteLine(e.Name);

    if(e.name==UDPManagerEvent.Names.DATA_RECEIVED){
    //Display received messages
    Console.WriteLine(e.UdpDataInfo.Data);
    }
}

Client-server usage:

Client:

class UDPClientTester
{
    private UDPClient client = new UDPClient();
    public UDPClientTester(string serverIP, int serverPort,int localPort=0)
    {
        client.AddEventListener<UDPManagerEvent>(UDPManagerEvent.Names.BOUND, UDPManagerHandler);
        client.AddEventListener<UDPClientEvent>(UDPClientEvent.Names.CONNECTED_TO_SERVER, ClientHandler);
        client.AddEventListener<UDPClientEvent>(UDPClientEvent.Names.CONNECTION_FAILED, ClientHandler);
        client.AddEventListener<UDPClientEvent>(UDPClientEvent.Names.SERVER_PONG, ClientHandler);
        client.AddEventListener<UDPClientEvent>(UDPClientEvent.Names.SERVER_SENT_DATA, ClientHandler);
        client.AddEventListener<UDPClientEvent>(UDPClientEvent.Names.SERVER_TIMED_OUT, ClientHandler);
        client.AddChannel("mainChannel", false, true, 50, 1000);
        client.Connect(serverIP, serverPort, localPort);
    }
    private void ClientHandler(UDPClientEvent e)
    {
        //Console.WriteLine("clientside event: "+e.Name);
        if (e.Name == UDPClientEvent.Names.CONNECTED_TO_SERVER.ToString())
        {
            client.SendToServer("mainChannel", new { message = "Thanks for accepting my connection !" });
        }
        else if (e.Name == UDPClientEvent.Names.SERVER_SENT_DATA.ToString())
        {
            Console.WriteLine("Server sent : " + e.UDPdataInfo.Data["message"]);
        }
    }
    private void UDPManagerHandler(UDPManagerEvent e)
    {
        Console.WriteLine(e.Name);
    }
}

Server:

class UDPServerTester
{
     UDPServer server = new UDPServer();
     public UDPServerTester(int localPort)
     {
         server.AddEventListener<UDPManagerEvent>(UDPManagerEvent.Names.BOUND, UDPManagerHandler);
         server.AddEventListener<UDPServerEvent>(UDPServerEvent.Names.CLIENT_CONNECTED, ServerHandler);
         server.AddEventListener<UDPServerEvent>(UDPServerEvent.Names.CLIENT_PONG, ServerHandler);
         server.AddEventListener<UDPServerEvent>(UDPServerEvent.Names.CLIENT_RECONNECTED, ServerHandler);
         server.AddEventListener<UDPServerEvent>(UDPServerEvent.Names.CLIENT_SENT_DATA, ServerHandler);
         server.AddEventListener<UDPServerEvent>(UDPServerEvent.Names.CLIENT_TIMED_OUT, ServerHandler);
         server.AddChannel("mainChannel",false,true,50,1000);
         server.Start(localPort);
     }
     private void ServerHandler(UDPServerEvent e)
     {
         if(e.Name == UDPServerEvent.Names.CLIENT_CONNECTED.ToString())
         {
             Console.WriteLine("A client is connected! ID:" + e.UDPpeer.ID.ToString());   
         }
         else if (e.Name == UDPServerEvent.Names.CLIENT_SENT_DATA.ToString())
         {
             Console.WriteLine("Client sent : " + e.UDPdataInfo.Data["message"]);
             server.SendToClient("mainChannel",new { message="You're welcome!"},e.UDPpeer);
         }
     }
     private void UDPManagerHandler(UDPManagerEvent e)
     {
         Console.WriteLine(e.Name);
         
     }
}

Product Compatible and additional computed target framework versions.
.NET Framework net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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Version Downloads Last updated
1.0.6 513 2/27/2020
1.0.4 436 2/11/2020
1.0.3 470 2/11/2020
1.0.2 482 2/10/2020
1.0.1 401 2/10/2020
1.0.0 419 2/9/2020