UrhoSharp.Cocoa
1.4.38
Prefix Reserved
See the version list below for details.
Requires NuGet 2.8.1 or higher.
dotnet add package UrhoSharp.Cocoa --version 1.4.38
NuGet\Install-Package UrhoSharp.Cocoa -Version 1.4.38
<PackageReference Include="UrhoSharp.Cocoa" Version="1.4.38" />
paket add UrhoSharp.Cocoa --version 1.4.38
#r "nuget: UrhoSharp.Cocoa, 1.4.38"
// Install UrhoSharp.Cocoa as a Cake Addin #addin nuget:?package=UrhoSharp.Cocoa&version=1.4.38 // Install UrhoSharp.Cocoa as a Cake Tool #tool nuget:?package=UrhoSharp.Cocoa&version=1.4.38
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (https://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
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- UrhoSharp (>= 1.4.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.9.67 | 1,271 | 12/4/2018 |
1.8.93 | 1,470 | 3/21/2018 |
1.8.91 | 1,397 | 3/5/2018 |
1.8.90 | 1,363 | 3/5/2018 |
1.8.71 | 1,366 | 2/27/2018 |
1.8.65 | 1,355 | 2/26/2018 |
1.8.60 | 1,387 | 2/24/2018 |
1.8.51 | 1,312 | 2/22/2018 |
1.8.50 | 1,263 | 2/21/2018 |
1.7.3-pre | 1,141 | 10/24/2017 |
1.5.22 | 1,372 | 9/19/2017 |
1.5.20 | 1,430 | 8/24/2017 |
1.5.10 | 1,422 | 8/5/2017 |
1.5.2 | 1,393 | 8/4/2017 |
1.5.1-beta | 1,165 | 8/3/2017 |
1.4.47 | 1,454 | 5/14/2017 |
1.4.38 | 1,406 | 5/9/2017 |
1.4.18 | 1,414 | 5/1/2017 |
1.4.4 | 1,407 | 4/28/2017 |
- Added BoundingBox methods
- Better Xamarin Workbooks support (SimpleApplication)
- More built-in Post-Process effects (copied from samples)
- TintTo and TintBy now work with StaticModels (call SetShaderParameter)
- Added Node.GetChild(string name) overload.
- Added Node.LoadXml(string file) overload.
- Better error handling when assets are not found.